← All work
UI & UX · Game design · Digital learning 4 min read

Cyber Explorers

A free cyber security learning platform for 11–14 year olds, rolled out to schools across the UK.

The Cyber Explorers home page on a laptop, with the welcome message for 11–14 year olds over an illustrated city skyline
Role
Digital graphics designer, responsible for the UI, UX and game concepts
Team
Learning designers and developers
Timeline
National launch, February 2022
Tools
Illustrator, Figma, Adobe XD
Impact
60,000+ students · 2,500 schools

01 · Problem

An engaging way for young people to learn real cyber security skills.

Cyber Explorers was commissioned by the Department for Digital, Culture, Media and Sport as a free online platform for 11–14 year olds, to be used in lessons, after-school clubs and at home. The product had to be in tune with its audience: engaging enough for young people to want to use it, while helping them build genuine cyber security skills ahead of choosing their GCSE options. It was launched to schools across the country, so it also had to work for a wide range of students and classroom setups.

Mission brief screen titled "Your mission… if you choose to accept", with the story text, mission details, guide character Rehka, an audio briefing player and Accept or Decline buttons

02 · Research & insight

Designing around the learner and the learning goals.

I worked closely with the learning designers, who defined what each activity needed to teach, and with the developers, who defined what could be built in the time available. My role was to turn those two sets of requirements into an experience that made sense to an 11–14 year old.

  • Insight 01 The audience is 11–14, with very different levels of digital confidence.
  • Insight 02 It had to work in a classroom, an after-school club or at home.
  • Insight 03 It needed to feel open to everyone, including young people who don't see themselves in tech.

03 · Solution

A simple, good-looking interface wrapped around game-based learning.

Level 1 "Finding the clue" page where the student picks the whoami command, sees the result in a command prompt and unlocks the next stage

Simple enough for the audience

I designed the site map, the interface and the interactions, keeping every screen clear and easy to follow so learners could focus on the activity rather than on working out the interface.

Tablet-style command list and command prompt revealing a hidden message from King Herbert, with a City Hall Fund points bar above

Ideas for the game and its mechanics

I came up with creative concepts for the game and its mechanics, shaping how learners progress through missions and practise skills such as using the command line.

Virtual reality goggles view showing two folders labelled with cd commands and a Go button

Designed within development limits

Working day to day with the developers, I balanced the creative ambition with technical limitations and the delivery timeline, so the interactions could be built and shipped on time.

Four full-length Cyber Explorers activity pages side by side, built from the same set of panels, command prompts, characters and navigation

Producing assets at scale

I created all the UI and produced the visual content, setting up the assets so production could scale across the team and stay consistent across every activity.

"You're on a roll!" screen: guide character Rehka encourages the learner to find the PowerShell script, beside the villain King Herbert, with a padlock to unlock the next stage

04 · Impact

Launched nationally in February 2022 and used by schools across the UK.

students signed up
60,000+
schools across the UK
2,500
of learners in the pilot were girls, against a 25% target
49%

05 · Reflection

What I’d take forward

Cyber Explorers taught me how to work with many different stakeholders, learning designers, developers and the client, to meet the client’s expectations without losing sight of the learner. Just as important was building a visual system that other graphic designers could pick up and use to create new assets, so the product could keep growing beyond my own hands.

Taking on new projects from Monday 16 November

Want learners to actually enjoy it?

Tell me about your course or platform. I reply within 2 working days.

Start a conversation